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AI Insights · Timothy · April 2024

Top 5 Boxing Games on iOS in Belgium Q1 2024

Discover the performance trends of the top 5 boxing games on iOS in Belgium for the first quarter of 2024. Data from Sensor Tower reveals insights on weekly downloads, revenue, and active users.

Top 5 Boxing Games on iOS in Belgium Q1 2024

In the first quarter of 2024, the top 5 boxing games on iOS in Belgium showed varying trends in downloads, revenue, and active users. Here's a closer look at the performance of each game based on data from Sensor Tower.

Boxing Star: Real Boxing Fight from THUMBAGE experienced fluctuations in weekly revenue, peaking at $102 in the first week of January and reaching a low of $24 in mid-March. Downloads showed a notable increase towards the end of the quarter, from 9 in mid-January to 57 in mid-March. Active users also saw a rise, starting at 210 in early January and ending at 191 in late March.

Real Boxing 2 by Vivid Games S.A. saw its weekly revenue peak at $161 in early February, with a gradual decline to $32 by the end of March. Downloads increased significantly, starting at 139 in the first week of January and surging to 344 in the last week of March. Active users followed a similar upward trend, from 244 in early January to an impressive 413 by the end of the quarter.

MMA Manager 2: Ultimate Fight from Prey Studios had a notable increase in revenue in early February, reaching $98, before stabilizing around $48 towards the end of March. Downloads saw a substantial rise, from 10 in the first week of January to 284 in the last week of March. Active users also showed growth, from 190 in early January to 485 by the end of the quarter.

WWE Mayhem by Reliance Games had a steady increase in revenue, peaking at $121 in the last week of March. Downloads saw a significant jump, from 58 in the first week of January to 150 by the end of March. Active users followed a similar trend, increasing from 137 in early January to 279 by the end of the quarter.

EA SPORTS™ UFC® 2 from Electronic Arts had a consistent increase in weekly downloads, peaking at 524 in mid-March. Revenue saw a peak of $63 in early March, before stabilizing around $13 towards the end of the month. Active users remained high throughout the quarter, starting at 3.1K in early January and peaking at 3.7K in mid-March.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024